If you really think about it, there should be a lot more games based on comics. The suspension of disbelief that is required to enjoy either of the two media…
Character Corner: DOG (Half Life2)
Mute protagonists were a staple of games for a very long time. Not anymore though. Having the player character talk smack or otherwise engage in banter is pretty much expected…
Thats dope(amine) playa!
I have given up on Mass Effects multiplayer. Don’t get me wrong, as I mentioned in my review, I enjoyed it immensely. The thing that I can’t deal with is…
Character Corner: Neeshka (Neverwinter Nights 2)
Chris Avellone is one of my favorite game designers/writers. I have always been partial to his offerings and the characters that he dreams up. RPG’s depend very heavily on the…
Review: Max Payne 3
Reviving an old franchise is always tricky. There is a fine line to walk between staying true to an existing property and bringing something fresh to the table. Usually this…
The player creates the game
In September 2007, Warren Spector (one of the most important game designers of our time) was teaching at the University of Texas. As a part of his course, he invited…
Character Corner: Dogmeat (Fallout)
The following is a piece I wrote for Gameranx. It was my contribution to a series of retrospective articles on old classic games. Luckily for me, it also works perfectly…
Review: Diablo 3
My index finger is beginning to cramp. At least it feels like it is. For the last three hours, I have done nothing but test my mouse and said finger…
Diablo 3: Initial impressions
After 12 years, the gates of hell have opened again. Diablo 3 is finally out. I have spent about 3 hours in the game and am far from finished (also,…
Character Corner: Minsc (Baldur’s Gate)
(I’ve been sitting on this idea for a long time now. Seeing as how it seems to be a bit of a lean period with respect to new titles coming…