5 posts
Character Corner
The concept of the “dynamic duo” is an old one. Though the term now is largely attributed to Batman and Robin, the origins of it are much older. Critics would…
Character Corner: DOG (Half Life2)
Mute protagonists were a staple of games for a very long time. Not anymore though. Having the player character talk smack or otherwise engage in banter is pretty much expected…
Character Corner: Neeshka (Neverwinter Nights 2)
Chris Avellone is one of my favorite game designers/writers. I have always been partial to his offerings and the characters that he dreams up. RPG’s depend very heavily on the…
Character Corner: Dogmeat (Fallout)
The following is a piece I wrote for Gameranx. It was my contribution to a series of retrospective articles on old classic games. Luckily for me, it also works perfectly…
Character Corner: Minsc (Baldur’s Gate)
(I’ve been sitting on this idea for a long time now. Seeing as how it seems to be a bit of a lean period with respect to new titles coming…